Gears 5 UX/UI

As a UX designer on Gears 5, I worked on various aspects of the game's overall UX and UI. I've included below a few of the key areas I was directly involved in. I cannot show the earlier stages of the process (wireframes, user flows and prototypes) as these are still confidential and the property of Microsoft. Instead, the screenshots provided are from the finished product, and includes the combined work of a talented team of artists, designers and engineers. I do not claim sole responsibility for it all, as this was a team effort.

Some of the other areas I worked on that are not easy to showcase include; the tutorial (called "Boot Camp"), PC settings and experience, the first time install experience, internal research and feedback gathering. In addition, I worked closely with the community, business intelligence and user research teams to better understand and integrate their findings from our audience and help improve our methods of gathering data.

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